Manga invasion (main article)

Celebrating an art form where girls can be super, the hero doesn’t always win, and mah-jongg is blood-sport

Only when you have sat in an automobile overflowing with college students (and their various odors and idiosyncrasies) for five hours can you truly understand obsession. In the age of the Internet, satellite dishes, and free shipping, what could possibly consume anyone enough to submit to the travails of such bone-jarring interstate journeys?

Until recently, you could say the word “manga” (Japanese for comics) and count on blank stares. These days, manga paperbacks fill rows at bookstores. Book sale reports show Inu-yasha and Naruto making runs at the crown long held by Calvin and Hobbes and Get Fuzzy. Manga popularity has even encouraged one pair of local entrepreneurs to open a dedicated store after making the aforementioned trek one too many times.

“[I]n Hiroshi Hirata’s samurai comics, with their direct, serious art style, I find a nostalgia for the kami-shibai of old, and a sensibility in the manner of the violent warrior prints of the late Edo period.” — Yukio Mishima (Japanese traditionalist and writer, better known nowadays in the West for his ritual suicide in 1970)

Hiroshi Hirata, Osamu Tezuka, and their fellow mangaka are the inheritors of a long artistic history in Japan. A thousand years ago, Buddhist monks were producing cartoon-like drawings satirizing other clergy and the nobility. In the 17th and 18th century, woodblock printing techniques led to mass production of story-telling pictures on scrolls, arguably the original comic books. The most popular prints were ukiyo-e, the “Floating World” pictures recently on display at the Memorial Art Gallery.

The arrival of American comic strips in bound collections a little less than a century ago led to the production of thick monthly Japanese magazines collecting whatever comics were available. Even so, pre-1945 most of the artwork bears little resemblance to the stylistic conventions now associated with manga.

That would all change with the artistic emergence of a medical student who preferred Walt Disney and Max Fleischer.

Paging through Buddha by Osamu Tezuka is revelatory, like hearing the Beatles for the first time or eating seafood fresh off the boat in a place where that means something. The art varies from exquisite landscapes to elongated caricatures. LikeCitizen Kane, the artist took the opportunity to explore the possibilities of black and white. The three-thousand page tale offers the same labyrinthine experience as the lengthiest Russian novel. Buddha is a manga masterpiece created by the originator of the medium. This could never be a comic book produced by the American entertainment machine.

“People talk about [Tezuka] as the ‘father,’ [and] he was in a lot of ways,” says Joanne Bernardi, director of the Film and Media Studies Program and associate professor of Japanese at the University of Rochester. “He was the one who introduced this new style. It caught on. It fed into a whole lot of social and cultural ethos at the time. It completely meshed with the whole idea of technology outracing and outpacing and undermining humanity. The fact that there had been this atomic bomb and this traumatic experience in Japan that was due to technology. The bomb really seems to infect popular culture, at least. It definitely overshadows other aspects about the war.”

Sitting on her parents’ sofa in the early 1960s, Prof. Bernardi was on the frontlines as the first Japanese animations entered American family rooms on Saturday mornings. “[Tezuka] really did make a big change with Astro Boy,” she says. “Astro Boy was his flagship character. To our American consciousness, he was the only one exported.”

“There was a young girl sitting beside me…. [F]or nearly the whole time since we had left Ueno Station she had been reading a thick comic book. The girl rose, put her comic down, and walked the length of the car to the toilet. A green TOILET OCCUPIED light went on, and while that light burned I read the comic. I was instructed and cautioned. The comic strips showed decapitations, cannibalism, people bristling with arrows like Saint Sebastian, people in flames, shrieking armies of marauders dismembering villagers, limbless people with dripping stumps, and, in general, mayhem. The drawings were not good, but they were clear. Between the bloody stories there were short comic ones and three of these depended for their effects on farting: a trapped man or woman bending over, exposing a great moon of buttock and emitting a jet of stink (gusts of soot drawn in wiggly lines and clouds) in the captors’ faces. The green light went off and I dropped the comic. The girl returned to her seat and, so help me God, serenely returned to this distressing comic.” — Paul Theroux, The Great Railway Bazaar

Ignoring the fact that he seems to feel all right touching his fellow passenger’s stuff, Theroux does accurately describe the contents of the common manga weekly, in many ways not too far removed from Mad Magazine or a Hollywood western. On the other hand, “There’s also this idea that the violence and sex in anime — this is today — that seems to be blown out of proportion,” Bernardi reminds us. “That’s been a much bigger impediment to [adults] appreciating anime. The kids don’t bother with [worrying about] it.”

In manga, graphic storytelling is a form of communication unlimited by topic: Genius Idiot, Ajihei the Cook, Fighting Mah Jongg, Chronicle of a Ninja Military’s Accomplishment, Sabu the Pin Artist, Bloodspray Mah Jongg Tiles, Enema Rock Climbing, No-Panty Mah Jongg With the Tables Turned, Tale of Genji, Kid Cop, Diary of a Sentimental Tomboy, and Wild Rider Mah Jongg Tiles at Sunrise. Despite a remarkable reliance on the violent possibilities inherent in mah-jongg, the very fact that there are multiple successful series about American football, the Japanese stock exchange, and the trauma of new mothers debuting at their local playground speaks to a format that has attained a significant degree of universality.

For clarity’s sake, the primary manga taxonomy is shonen (boys’) and shojo (girls’), carried on in the US with the two most popular magazines: Shonen Jump and Shojo Beat.

Shonen Jump titles are about kids who try really hard and succeed,” says Luke Morgan of the shop Hammergirl Anime in Henrietta. “American comics are overwhelmingly targeted to the teenage and college male market. Manga is a medium as opposed to a genre. On our shelves right now, I can think of comics that are targeted toward 40-year-old salarymen to elementary school girls to a cooking channel in a book to political discourse to anything. Trying to categorize what manga is about is saying, so how would you describe film? There are so many different types.”

Stylistically, manga is also different, Morgan continues.

“Unlike American comics, manga is scene-oriented and American comics are action-oriented,” he says. “A good example of the scene versus action: In American comics when people are talking at the breakfast table, they will have a picture of the person talking. In a Japanese comic, they’ll have a picture of the tea with the steam coming off of it. That sets the scene for what’s going on. It has a much more expansive feel.”

“What’s so wonderful about manga is the stories aren’t conventional like many American graphic novels,” adds Elizabeth Kovach, president of the RIT Anime Club. “They’re unique plots with characters who seem to run much deeper than most from the US. It’s hard to truly define, but I loved anime and manga when I was a kid because it was different. The hero didn’t always win, sometimes people got hurt, or died. That was completely different from what was on TV or in comic books available to me. It’s still very true to this day and you’ll see that some of the best American graphic novels are influenced by Japanese Manga.”

As it turns out, Rochester is a hotbed of manga interest. The RIT Anime Club is “the largest Anime Club on the East Coast,” says Kovach.

“They are quite big — one of the main reasons we stayed in Rochester,” adds Morgan.

For their part, Morgan and Gabrielle Varry took their investment dollar and put it where their interests lay.

“We found ourselves often driving quarterly to Toronto, New York City, or even New Jersey to anime stores to shop,” Morgan says. “And between us and the people who went with us, because it was a good number of people when we’d drive to these places, we’d spend a lot of money there. So, we decided that we would try to open our own store.”

They have a shop in the Jefferson Plaza, just west of West Henrietta. The flat-screen television hanging by the door shows anime to anyone interested. Manga merchandise lines the walls where DVDs and books don’t fill the floor space. The coups de grace though are the Pachinko machines in the back. Unlike their brethren in the homeland, these machines are purely for amusement.

For folks who want to dip their toes in the manga ocean, an anime convention may be the perfect place to start. Morgan offers this description: “Usually a convention is a weekend event that attracts anywhere between 3000 and 60,000 people. They feature guests both from Japan and America; dealers set out their wares; they have industry panels, specific panels about shows; a number of contests; cosplay where people dress up.”

Rochester hosts at least one convention on a smaller scale.

“Tora-Con is our annual convention,” says Kovach. “In the Spring of 2005 we beat all the odds and nearly 300 people came out to see what it was about. It is a one-day Anime Convention that is very family- and student-friendly. We have all the elements of a larger convention including screenings, panels, cosplay contest, artist alley, and dealer’s room. Planning is already in the works for April 29, 2006.”

A new group, Rochester New York Otaku, has recently formed and they are hoping to stage their own convention in the next year.

December, 2005

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