Category Archives: Comixtreme

Smax 4

Quick Rating: Stop Dragon My Heart Around
Title: Trip, Trip, To a Dream Dragon

Writer: Alan Moore
Pencils: Zander Cannon
Inks: Andrew Currie
Color: Wildstorm FX Colors
Letters: Todd Klein
Asst. Editor: Kristy Quinn
Editor: Scott Dunbier

Let’s face it- without E. O. Wilson, you wouldn’t be reading this review. Along with his colleagues, Wilson developed the idea that an ant colony could be viewed as a single organism. The World Wide Web was probably envisioned in the same manner when it first blossomed in the mind of Al Gore (or CERN (or …)). Countless horrific creatures have been born of contemplation of the multi-bodied single-minded creature. Every pack of rats in every horror story for thirty years has acted with one mind, to say nothing of every swarm of bees and horde of editors. Your ever-lovin’, blue-eyed Comixtreme staff is really just a hundred hands at fifty terminals typing with one grand mind.

Smax is a spin-off from Top 10, which translates the police station drama to a world of super-powered beings. Everyone in this world has some sort of super-human abilities. The conceit is that almost all still have regular jobs and live in regular places. Smax is a large, blue officer on the Top 10 police force. He grew up on a parallel fantasy world, Earth 137, where he has returned for his uncle’s funeral. He brings his young police force partner, Toybox, with him, mostly so that she can pretend to be his wife. Earth 137 is a third world planet in Smax’s view. It is pretty much Middle Earth, which would qualify it for significant foreign aid, no doubt. Much to his dismay, it transpires that Smax must go on a quest to face the dragon, Morningbright. This penultimate issue brings Smax face-to-face with Morningbright, who proves to be the sum of many parts.

This issue, more than the previous three, mixes horror and humor. On a number of pages, the horror perpetrated by the dragon has been brought front and center. Yet, we are given some distance by the laugh-out-loud jokes. It’s always a difficult mix, in that the two do not mix. The humor must simply slide across the top of the horror, easing the pain and allowing the pathos to seep through. Alan Moore succeeds here. The art is direct and does not sidestep the bare reality of the situation. I have enjoyed this series more and more with each passing issue.

December, 2003

Smax 3

Quick Rating: Smashing

Where have you gone, Ambush Bug? The comics’ nation turns its lonely eyes to you. Whoo ooh ooh

Writer: Alan Moore
Pencils: Zander Cannon
Inks: Andrew Currie
Colors: Ben Dimagmaliw
Editor: Scott Dunbier
Asst. Editor: Kristy Quinn

Review: As you doubtless know, superhero comics emerged as a viable business entity in the late 1930s. Interestingly, nylon emerged as a functioning product in the middle 1930s. Hosiery, particularly women’s, transitioned from silk to nylon over the succeeding years. In their original incarnations, did Superman, Batman, et al, wear nylon or silk tights? I do not know, but this question may keep us all awake late into the night. Superman, as is often the case, is an exception to the silk or nylon debate. Since his inception, we have learned that his costume was fashioned by his adoptive mother from the blankets that were found in the rocket that transported him to Earth. What about Batman though? What about Captain Marvel and Captain America? Flash? Robin? Aquaman and Submariner? Bucky and Toro? Surely some of them surreptitiously shopped in ladies hosiery for that perfect color? Perhaps they dyed silk tights, but that would have been a tedious process (though that might explain the odd shades often found in older comics). Most importantly, did they wash their costumes frequently? I do not think that I would want to wear last night’s tights without some confidence that the criminal element would not smell me approaching. (“Nasty nostrils, Batman! Alfred did not wash our costumes!” “Do not be so harsh, my young ward. Alfred is a good servant. After all, he did lube the batmobile, cook all our meals, clean the mansion, impersonate me at a Wayne Foundation board meeting, and weed the front forty acres. We will simply circle around the block since the wind is at our backs and chafes our thighs.”) Let’s face it; the whole men-in-tights thing was probably more than a little amusing at the time.

Funny superhero comics go back at least as far as when Robin the Boy Wonder first tried to strike fear in the hearts of criminals while wearing green short-shorts. Popeye, arguably, was the original humerus strongman. Captain Marvel, among others, often included a nudge and a wink for older readers. Slapstick is prevalent throughout superhero comics. What super-speedster has not slipped on ice, bananas, oil, or grease? And who does not relish a quality static slapstick image? Did you know that SMaX is an acronym for Sign, Mark & X-ray, which are the suggested surgical rules for avoiding operating on the wrong part of a patient?

Top 10 has been compared to Hill Street Blues, a long-lived 80’s television series. The show was notable for a large ensemble cast and interesting interior camera movement. It was a high-quality show set in a police station and its surroundings. Top 10 transports the police station to a world of super-powered beings while maintaining the large cast of characters and flowing point-of-view. It should be noted that the Top 10 world of super-powered beings is not a world with super-powered beings. Rather, just about everyone in it has some sort of super-human abilities. The conceit is that almost all still have regular jobs and live in regular places. Top 10 is currently on hiatus, but the lull is filled with a Smax miniseries.

Smax is a large, blue officer on the Top 10 police force. He grew up on a parallel fantasy world, Earth 137, where he returns for his uncle’s funeral. He brings his young police force partner, Toybox, with him, mostly so that she can pretend to be his wife. Earth 137 is a third world planet in Smax’s view and he spends most of the first three issues in the series griping about returning home. Earth 137 is pretty much Middle Earth struggling with the modern world. Smax warns Toybox to beware if “[a]nybody offers you shapesharing arrangements, work in telepathy marketing or trips to the disappearing quarters… .” Much to his dismay, it transpires that Smax must go on a quest to face the dragon, Morningbright. This issue deals mostly with preparations and departure. The eyecandy and the barrage of jokes make this issue feel like anything but a placeholder though.

Alan Moore can be very funny. Zander Cannon has a lot of fun with all the possibilities presented by Earth 137. Many, many of the jokes are pop culture references, so you’ll probably get a good laugh. Some folks appreciate sarcasm. Other thoughtful sorts love satire. The experienced appreciate parody. Annoying people like bad puns. Can I have a bite of your sandwich? Perhaps this limited series spin-off smacks of a company trying to get more from their canon, but that is not necessarily the case here. Alan Moore has reached into his toy box and pulled out an embarrassment of humor.

October, 2003

Scooby Doo 82

Quick Rating: Three Scooby Snacks!
Title: What A Ghoul Wants; Trouble in Store

Isn’t it time for a Scooby Doo/Predator crossover?

Writer: Alex Simmons, Ivan Velez Jr.
Artist: Joe Staton, Andrew Pepoy, Robert Pope, Jorge Pacheco
Letters: Nick J. Napolitano
Editor: Joan Hilty

Have you noticed that no one seems obsessed with getting a good comic book out there to tie-in to Scooby Doo 2? Is there some rule that you can’t promote the industry unless the characters originated in comic books? In our desperate insistence that comic books can be written for adults, do we have to create a school-age slum where we shunt off the comics written for children? Why is the kid’s area of a comics shop inevitably filled with yellowed, wrinkled pamphlets in a damp corner? Do we really hate children that much?

The mind reels thinking about the editorial meetings involved in producing an issue of Scooby Doo. Just how restricted are these stories? And are the restrictions imposed by Warner Brothers, the audience, or the editors themselves? I mean, good heavens, do they have to solve a mystery twice every issue? What I wouldn’t give for a multi-issue arc in which Scooby is kidnapped and Shaggy joins a cult… And yet, the world would seem to be unbalanced if I didn’t read the words “meddling kids” at least once a month…

Despite what a few ignoramuses have said over the years, I do believe that comic books are a wonderful introduction to reading for children of all ages. I’ve never met a comic book reader who was not far outpacing his compatriots in language skills. Of course, this is anecdotal, but I find that my anecdotes are very reliable. (Yours, however, require careful scrutiny.) Younger children seem to lap up the entire run of cartoon-inspired comics that DC is currently producing. I hope that some are finding their ways into households in which the adults are not disposed toward reading comics. Maybe then the wee ones can introduce the big ones to the joys of mixing words and pictures.

This edition in the Scooby Doo franchise contains the usual story duo in which the Mystery Inc. gang solves a pair of mysteries. The first story features a humorous walk-on character who adds a great deal of life to the tale. On the other hand, the tale hints at actual supernatural events, which may bother the skeptics out there. The second story is similar in narrative, but is enlivened by an artistic style that deviates a bit from the norm. Velma looks a bit off-model, but I actually liked the change. A few recent issues have featured somewhat different looks for the art, but this is the first one that seems to fit.

You may not buy this for yourself, but buy it and give it to the first child you see passing by the door of the comics shop.

March, 2004